Retrospective topic: Managing WIP limits
We all know the value in focusing. How many things does your team have in play at the moment? What are your cycle times? Are you starting more than you can finish?
What WIP limits should your team have as a rule. What is your policy of breaking WIP limits? When would you do that and how should the team act when this happens?
Do you need to dig deeper on understanding Work in Progress limits and why they matter?
Visualise the rules of your game. Write down the team agreements on policies around this. Hold each other accountable to your team's agreements. When will you come back and check your performance here?